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FollowComp

Defined in: packages/threeplay/src/plugins/transform/types.ts:71

Fields added by follow().

optional add(this): void

Defined in: packages/threeplay/src/core/types.ts:63

Called when the object enters the scene (or when used on a live object).

GameObj

void

Comp.add


optional destroy(this): void

Defined in: packages/threeplay/src/core/types.ts:69

Called when the object is destroyed or the component removed.

GameObj

void

Comp.destroy


optional fixedUpdate(this): void

Defined in: packages/threeplay/src/core/types.ts:67

Called at the fixed physics rate (50 Hz by default).

GameObj

void

Comp.fixedUpdate


optional inspect(this): string | null | undefined

Defined in: packages/threeplay/src/core/types.ts:71

Short status line shown by the debug inspector.

GameObj

string | null | undefined

Comp.inspect


optional update(this): void

Defined in: packages/threeplay/src/core/types.ts:65

Called once per frame.

GameObj

void

Comp.update

optional conflicts?: string[]

Defined in: packages/threeplay/src/core/types.ts:61

Ids of components that can’t be on the same object (checked both ways).

Comp.conflicts


follow: object

Defined in: packages/threeplay/src/plugins/transform/types.ts:73

offset: Vector3

target: GameObj | null


id: "follow"

Defined in: packages/threeplay/src/plugins/transform/types.ts:72

Unique name. Two components with the same id replace each other.

Comp.id


optional require?: string[]

Defined in: packages/threeplay/src/core/types.ts:59

Ids of components that must be present on the object.

Comp.require